
"A year here and he still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he'd taken and the corners he'd cut in Night City, and he'd still see the matrix in his sleep, bright lattices of logic unfolding across that colorless void.... The Sprawl was a long strange way home over the Pacific now, and he was no console man, no cyberspace cowboy. Just another hustler, trying to make it through. But the dreams came on in the Japanese night like livewire voodoo, and he'd cry for it, cry in his sleep, and wake alone in the dark, curled in his capsule in some coffin hotel, his hands clawed into the bedslab, temperfoam bunched between his fingers, trying to reach the console that wasn't there."
Cyberpunk Author William Gibson
William Ford Gibson (born March 17, 1948) is an American-Canadian writer who has been called the "noir prophet" of the cyberpunk subgenre of science fiction. Gibson coined the term "cyberspace" in his short story "Burning Chrome" and later popularized the concept in his debut novel, Neuromancer (1984). In envisaging cyberspace, Gibson created an iconography for the information age before the ubiquity of the Internet in the 1990s. He is also credited with predicting the rise of reality television and with establishing the conceptual foundations for the rapid growth of virtual environments such as video games and the Web.
Having changed residence frequently with his family as a child, Gibson became a shy, ungainly teenager who often read science fiction. After spending his adolescence at a private boarding school in Arizona, Gibson dodged the draft during the Vietnam War by emigrating to Canada in 1968, where he became immersed in the counterculture and after settling in Vancouver eventually became a full-time writer. He retains dual citizenship. Gibson's early works are bleak, noir near-future stories about the effect of cybernetics and computer networks on humans – a "combination of lowlife and high tech". The short stories were published in popular science fiction magazines. The themes, settings and characters developed in these stories culminated in his first novel, Neuromancer, which garnered critical and commercial success, virtually initiating the cyberpunk literary genre.
Although much of Gibson's reputation has remained associated with Neuromancer, his work has continued to evolve. After expanding on Neuromancer with two more novels to complete the dystopic Sprawl trilogy, Gibson became an important author of another science fiction sub-genre—steampunk—with the 1990 alternate history novel The Difference Engine, written with Bruce Sterling. In the 1990s, he composed the Bridge trilogy of novels, which focused on sociological observations of near-future urban environments and late capitalism. His most recent novels—Pattern Recognition (2003) and Spook Country (2007)—are set in a contemporary world and have put his work onto mainstream bestseller lists for the first time.
Gibson is one of the best-known North American science fiction writers, fêted by The Guardian in 1999 as "probably the most important novelist of the past two decades". Gibson has written more than twenty short stories and nine critically acclaimed novels (one in collaboration), and has contributed articles to several major publications and collaborated extensively with performance artists, filmmakers and musicians. His thought has been cited as an influence on science fiction authors, design, academia, cyberculture, and technology.
"In 1977, facing first-time parenthood and an absolute lack of enthusiasm for anything like 'career,' I found myself dusting off my twelve-year-old's interest in science fiction. Simultaneously, weird noises were being heard from New York and London. I took Punk to be the detonation of some slow-fused projectile buried deep in society's flank a decade earlier, and I took it to be, somehow, a sign. And I began, then, to write. And have been, ever since."
"William Gibson aleph is an amazing site for Gibson fans. There are galleries of covers of his books, information about them and other works, adaptations of his works on cinema and more cool stuff, like Neuromancer game and 'Neuromancer' comic book that covers only the first third of 'Neuromancer'. The comics books has all the scanned images available in English and German versions, but the quality of the German version is better. (via swens)"
Source: http://bibi.org/box/archives/2005/07/william_gibson.html
William Gibson on sampling...
From “God’s Little Toys,” by William Gibson in Wired:
"We live at a peculiar juncture, one in which the record (an object) and the recombinant (a process) still, however briefly, coexist. But there seems little doubt as to the direction things are going. The recombinant is manifest in forms as diverse as Alan Moore’s graphic novel The League of Extraordinary Gentlemen, machinima generated with game engines (Quake, Doom, Halo), the whole metastasized library of Dean Scream remixes, genre-warping fan fiction from the universes of Star Trek or Buffy or (more satisfying by far) both at once, the JarJar-less Phantom Edit (sound of an audience voting with its fingers), brand-hybrid athletic shoes, gleefully transgressive logo jumping, and products like Kubrick figures, those Japanese collectibles that slyly masquerade as soulless corporate units yet are rescued from anonymity by the application of a thoughtfully aggressive 'custom' paint job."
Read the rest here:
http://www.wired.com/wired/archive/13.07/gibson.html
Source: http://www.sense-datum.org/tim/archive/2005/08/02/william_gibson_on_samp...
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